Aquí tenéis unas palabras de nuestra mentora. Una "voz de la experiencia" dentro del mundillo de la animación, ya que va a estudiar 4º curso en Redmond y tiene mucho que contarnos sobre esta gran carrera universitaria. Siempre he querido que este blog sea bilingüe, así que esta entrevista será en V.O.. Espero que sea de vuestro agrado.
- How did you get started in the world of animation?
Since preschool, I’ve been drawing. I grew up with Disney, Nickelodeon, Cartoon Network, Japanese anime – all of which have inspired me in some way through out my life. I started with stick figures, I began illustrating my own stories, drawing fanart, and somewhere along the way I decided I wanted to be drawing cartoons for a living. I never really had art classes all through elementary and middle school, but in high school I was able to take a summer workshop on animation. In fact, it was DigiPen ProjectFUN offered through my local school district. After taking it two years in a row, I decided I definitely wanted to attend DigiPen in college. It was the only school for me; most colleges taught graphic design, but DigiPen could teach me how to tell stories with my art and truly build up my foundational art skills at the same time. So I prepared myself by taking life drawing classes and gathering up my best pieces for a portfolio. And now, I’m entering my senior year at the college I set my sights on in 9th grade.
- So, DigiPen taught you well...
Freezing Nomads Revamp, by Michelle Pecoraro |
With the guidance of the amazing professors at DigiPen, I’ve completed one team project done in traditional 2D animation, two solo 3D shorts, and am now gearing up to be a concept artist, layout lead, lighting lead, and post production lead on a year-long group project for senior year. Everyone has worked for three (or four) long years to harness their greatest talents and put them on display for the whole world in this final project. I for one, am ecstatic to show-off what I’ve learned.
- What's the main purpose of ProjectFUN's courses?
Curtis Young designing, by Michelle Pecoraro |
On the animation side of things, we teach the animation pipeline, which is a process used in one form or another by every great animation and game studio. The students go through pre-production, which is drawing out their character and story ideas, before they model, texture, rig, light, and animate. Everything they do in the program is then compiled together into a render – a video or image version of their project that can be shared in anyway the student wishes. (Para ir a la crónica de la primera semana, click aquí)
"If you don´t challenge yourself to try new things in art, you won´t improve and your art will become stale"
- Talent or hard work?
- What's your advice for the beginners?
Nota de Videoholic: Su página web personal es http://www.coveofmadness.com/. También tiene Deviant Art, para aquellos interesados. ¡Un saludo a todos!
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